Board Game Design Tools · Online Playtesting

Get your game on the table.

Bring your prototype and a few players. Try that new rule, change the card that feels too strong, and save your table for another round. All in your browser.

Free plan. No credit card.

  • Join with a room code
  • Built-in voice chat
  • Private player hands

Invite your playtesters. They don't need to install anything or create an account.

Made by Dustin, board game designer & developer.

A real prototype on a real playtest table. Click the screenshot for a closer look.

What are you making?

Choose your kind of game to find tools for your next playtest.

Try new decks and test your pack odds.

Booster Packs

PRO

Test how your card pool feels in sealed play. Choose the cards per pack, rarity tiers, and odds, then let players open randomized packs at the table.

Personal Decks

Let players build their own decks and test different combinations. They can save a deck to their computer and bring it back to rooms where you allow personal decks.

Deck & Stack Builder

Build different decks from the same card library and group tokens into stacks. Update a card once in your library and every deck using it gets the change.

Pick up where your group left off.

Game Progress Saves

A long game can wait until next week. Players can save the table, including every player's hand, to a sealed file and resume from the same setup when the group returns.

Saved Table Setups

Lay out your game once and reload it for the next playtest. Pieces, zones, snap points, and room settings come back together. Pro adds more setups and public sharing.

Session Replay

PRO · BETA

Watch a recorded session back to understand a turn you missed or revisit a tricky moment. Follow moves and draws on the timeline, then save a moment as a setup to test it again.

Set up a board that is easy to play on.

Snap Points

Give pieces a clear place to land on your board. Snap points can accept specific pieces, rotate them, or flip them as they arrive, so players spend less time lining things up.

Zones

Make spaces for hands, discard piles, hidden information, or neatly arranged pieces. Set how each area behaves without writing code.

Physical Sizes & Shapes

Set real dimensions for your cards, boards, and tokens so you can check how everything fits. Use built-in shapes or draw your own outline in the Mask Editor.

Give people a game they can actually try.

Publisher Pitches

Send your pitch to a publisher accepting submissions and attach a playable setup. They can try it in a private room while your project stays private. Track replies and status in My Pitches.

Print & Play Maker

PRO

Take your prototype to an in-person playtest. Make a printable PDF at the right sizes, with cut lines and bleed marks. Save the layout so you can generate a fresh copy after changes.

Design Competitions

Put a playable version of your game in front of community testers and judges. Get feedback through the competition, and display any awards on your designer profile.

From the first cards to the next revision.

Build the pieces, play with your group, and keep the notes that matter. Select a tool to see how it works. Pro tools are marked below.

Make the next playtest easier.

Invite your group, update your prototype, and use each session to plan the next test.

Get everyone to the table

Send a room code. Your players join in their browser, including on phones and tablets. You sign in to host; they can come straight to the game.

Try the change now

A card is too strong? Edit it in your library and sync the copies on the table. For a bigger revision, bring in a CSV of your changes and try another round.

Take another look at that turn

PRO

Check the draws, dice results, and player feedback after the game. Designer Insights highlights patterns worth investigating. Turn on recording to replay a moment you want to understand better.

A quick look at the steps from prototype to next revision.

How DDD supports each stage of a playtest
When you want to... In DDD, you can...
Get a prototype ready Add artwork and built-in pieces, organize decks, and check your dice and card odds.
Start another playtest Load your saved table and send players a room code.
Test a revision Edit your components and sync the changes onto the table.
Decide what to change next Review player feedback, analytics, and recorded sessions with Pro.
Share beyond your group Attach a playable setup to a publisher pitch or competition entry, or make a print-and-play PDF with Pro.
Dustin

Hi, I'm Dustin.

I make board games too. I built Dustin's Designer Den so I could change a card, try another round, and keep track of what still needed work. I test my own games here every week, and I want it to be useful at your table too.

Board game designer, self-publisher, and the developer behind DDD.

Tell me what would make your next playtest easier.
Don't Let It Die

Tested here

Don't Let It Die

My co-op survival game for 1 to 4 players. Try a table and see how it feels to play here.

Play
For Publishers

Find the next game for your catalog.

Put out a brief for the game your catalog is missing, or open your inbox to pitches. Play the prototypes and meet the designers behind them.

Design competitions
PRO

Put out a brief for the game you want.

Set a theme, audience, or design challenge and invite designers to make something new for it. Host under your publisher name, choose judges and scoring criteria, and play the entries yourself.

  • Community playtesting and ratings alongside judge evaluations
  • Entries and judging progress on your publisher dashboard
  • Contact designers who mark their entries Open to publishers

Hosting requires Pro. Browsing entries and contacting opted-in designers does not.

Explore publisher competitions
Manage submissions

Make room for a good pitch.

Set up your publisher profile and choose the questions designers answer. Review pitches in one inbox and track which ones you are considering, accepting, or passing on.

  • Custom pitch questions you control
  • One inbox with clear statuses
  • Open or close submissions when you need to
Play before you commit

Play with your team

Open an attached setup in a private room with the game already laid out. Your team can try the prototype before asking the designer to send a physical copy.

  • Launch the designer's setup in one click
  • A private room, just your team
  • The real components, not a slideshow
Keep it all together

Keep the conversation with the game.

Ask a question or send feedback without losing the context of the submission. Every reply stays attached to the pitch, so you can pick up the conversation later.

  • Two-way messaging per pitch
  • Every reply stays with the game
  • Verified publisher badge for trust
Become a publisher

Designing a game? Sending a pitch is free. Find a publisher accepting submissions and pitch straight from your project.

Your first playtest can be free.

Build your prototype and play with up to six players on Free. Choose Pro for larger groups, unlimited projects, analytics, replay, and print-and-play tools. No credit card to start; see the plans below for Pro availability.

Free

Free Forever
$0 / forever

Everything you need to start designing and playtesting your first game.

  • 2 projects
  • Live playtest tabletop Up to 6 players per room
  • 100+ built-in game pieces
  • Dice & card probability calculators
  • Dextrous import
  • Built-in voice chat
  • 100 MB image storage
  • Upgrade to Pro for unlimited projects, The Game Crafter import, analytics, replays, exports & more.
Get Started Free
Most Popular

Pro Monthly

Pro
$7.50 / month

Unlimited projects, deeper analytics, and priority support.

  • Everything in Free, plus:
  • Unlimited projects
  • Up to 10 players per room
  • The Game Crafter import Components, images & pricing
  • Tabletop Simulator import Mods become components & a table setup
  • Booster packs Rarity tiers with the odds you set
  • Playtest analytics & session replay
  • Print & Play Maker, plus PDF & CSV exports
  • Persistent rooms, 50 saved setups & public share links
  • 1 GB image storage
  • Priority support
Get Started

Pro Yearly

Pro
$75 / year

$6.25 / month billed annually

Best value — same Pro features, two months free.

  • Everything in Free, plus:
  • Unlimited projects
  • Up to 10 players per room
  • The Game Crafter import Components, images & pricing
  • Tabletop Simulator import Mods become components & a table setup
  • Booster packs Rarity tiers with the odds you set
  • Playtest analytics & session replay
  • Print & Play Maker, plus PDF & CSV exports
  • Persistent rooms, 50 saved setups & public share links
  • 1 GB image storage
  • Priority support
Get Started

Need More Storage?

Need room for more artwork? Add storage to Free or Pro, billed separately. You can combine storage add-ons and cancel them anytime.

+5 GB Storage

Add-on
$2.50 / month

5 GB of extra space for artwork, exports, and print files, on top of whatever your plan includes.

  • 5 GB added to your storage limit instantly
  • Works with Free or Pro
  • Cancel anytime Your files stay through a 14-day grace period. How it works

+10 GB Storage

Add-on
$5.00 / month

10 GB of extra space for artwork, exports, and print files, on top of whatever your plan includes.

  • 10 GB added to your storage limit instantly
  • Works with Free or Pro
  • Cancel anytime Your files stay through a 14-day grace period. How it works
Best Value

+20 GB Storage

Add-on
$7.50 / month

20 GB of extra space for artwork, exports, and print files, on top of whatever your plan includes.

  • 20 GB added to your storage limit instantly
  • Works with Free or Pro
  • Cancel anytime Your files stay through a 14-day grace period. How it works

Jump in

Pull up a chair.

Enter the room code your host sent you, or browse public setups and live rooms below. You can join as a player without creating an account.

Dustin's Designer Den

Join a Playtest Room

Enter the room code from the host

Want to host? Sign in or register, then launch a room from a project.

No account required to join as a player

Community Setups

Shared table layouts from the community — click any to play instantly

These games are shared by designers who are actively looking for feedback and playtesters. No account needed — jump in and play for free. If you enjoy a session, please take a moment to leave your thoughts using the in-room feedback button. Every piece of feedback helps a designer make their game the best it can be, so be honest, be kind, and play with intention.

No setups match your filters.

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No public rooms are open right now.

Check back soon, or launch your own from one of your projects.

A Note on AI in This Project

I design, build, and maintain DDD myself. I've spent over 20 years working in software, including commercial video games, and I design and self-publish board games too.

I use AI tools to help with development and drafts of some help articles and site copy. Earlier drafts included help from Claude Sonnet by Anthropic. I review and revise that content as the site grows.

AI is part of my development workflow. DDD does not send your projects, game designs, or stored data to AI models. AI is not a feature of the app.

Attention artists: I'm actively looking to commission a new logo for Dustin's Designer Den. If you're an illustrator or graphic designer whose style fits the tabletop / board game space, I'd love to see your work! Get in touch.