Help & Documentation

Welcome to the Help Center

Everything you need to know about using Dustin's Designer Den — from your first project to polished playtests.

Browse by Topic

Every guide, grouped by area. Looking for a key combo? See the Keyboard Shortcuts reference.

Realtime Playtest

Realtime Playtest

Host a virtual tabletop, share a 6-character code, and playtest your game live with anyone. No accounts needed for players.

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Starting & Joining Rooms

Open a playtest room from a project or saved setup, share the code, and have players join from a browser with no account.

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Players, Hosts & Co-Hosts

Who can do what at the table, how to promote a co-host, and host-only powers like the Hand Viewer and Force Resync.

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Camera, Navigation & Mobile

Move around the table: zoom, pan, rotate your view, reset the camera, and the touch gestures on phones and tablets.

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Moving & Arranging Objects

The moves every piece shares: select, drag, rotate, flip, lock, layer, and restrict, plus how to spawn pieces onto the table.

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Cards & Decks

Draw, flip, shuffle, and deal cards, and build decks, all in a live room.

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Bags

Store pieces in a bag and draw them back at random. Covers filling, drawing, shuffling, recoloring, and infinite bags.

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Token Stacks

Stack tokens into an ordered pile you can draw, reverse, shuffle, and deal from, like a stack of chips or counters.

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Coins

Flip a two-sided coin for heads-or-tails outcomes, and set each side's color.

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Dice

Roll dice, set a specific face, step values, and roll a whole handful at once. Standard sizes and custom faces.

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Spinners

Spin a weighted wheel for uneven odds. Configure up to 12 sections with labels, colors, weights, and images.

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Counters

Track a running number, score, health, ammo, with shared on-piece plus and minus buttons.

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Timers

Put a shared countdown on the table for turn limits and timed phases, with presets, controls, and an expiry alert.

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Your Hand & Dealing

Keep cards private in your personal hand, play them to the table, and deal opening hands to every player at once.

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Zones

Draw regions that enforce rules: hidden areas, hand drop-zones, auto-flip discards, randomizers, and tidy layouts.

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Grids & Snapping

Make pieces line up perfectly with a table grid or per-board grids, and choose Center vs Intersection snapping.

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Snap Points

Place invisible anchors so pieces lock into exact spots: card slots, dice trays, and player-board positions.

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Layers

Group components into named, ordered render layers so you control exactly what shows over what, no matter how pieces are moved.

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Markers, Drawing & Labels

Sketch on the table or on a card, and drop formatted text labels, for marking zones, explaining rules, and giving live feedback.

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Stickers

Place image stickers on the table or on components, status markers, tokens of damage, callouts, scaled and rotated to fit.

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Saved Table Setups

Snapshot a whole table (pieces and camera) so every session starts pre-arranged. Covers defaults, loading, sharing, and Free vs Pro limits.

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Text Labels

Drop editable text notes anywhere on the table — free-standing or attached to a component — with your own size, color, and background.

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Editing & Syncing Components

Understand the blueprint-vs-table-copy model, and use the right-click Component menu to edit, restore, and save changes.

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Host Controls

Host-only table controls: background color, syncing components, project dependencies, free scale, and designer notes.

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Voice Chat

Talk to everyone at the table with the built-in voice chat. No separate call, no extra app, included on every plan.

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Player Tools

The everyday extras: live cursors, ping and ruler, the action log, notepad, blindfold, sound, and submitting feedback.

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Keyboard Shortcuts

Every keyboard shortcut and touch gesture for working fast in playtest rooms.

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Session Replay

Record playtest sessions and watch them back, scrub to any moment and see the full board state and player hands.

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