When a card or token is dropped in, force it to the chosen face. Works with any zone type.
Press H to move selected cards to your private hand at the bottom. Only you can see your hand. Press F while hovering over a card in your hand to flip it and see the back. Press Space while hovering over a card in your hand to preview it. Drag cards from your hand to play them on the table with their current facing.
Drag cards onto cards to create decks. Drag tokens onto tokens to create stacks. Drag items into bags. Drag cards into deck zones for organized play areas. Token stacks support the same flip mechanic as decks — press F to flip a stack and reverse which end you draw from.
See other players' cursors and selections in real-time. All actions sync instantly via WebSocket.
View the action log on the right to see what everyone is doing. Toggle visibility with the log icon.
As host, you see a sidebar on the left with all project components. Click any component to spawn it on the table. Use the search box to filter components.
Right-click the empty table to spawn generic objects (dice, tokens, counters, zones, bags) manually. Right-click any spawned component to see the Component ▶ submenu, which lets you Open in Editor (new tab), Save to Component (writes current table state back to the project), or Load From Component (refreshes the table object with the latest saved component data).
Toggle the lock icon in the top bar to make the room persistent. Persistent rooms stay open even when empty (max 5 active).
Open the Players panel (top-right) and click the Co-Host pill button next to any player to grant them full host controls — they can spawn components, move locked objects, manage the table, and more. Click Revoke to return them to player status. Co-hosts cannot promote other players.
If players get out of sync, use the "Force Resync" button in the top-right menu to push your current state to all players.
Save your current table setup and load it later or in different rooms. Great for recurring game sessions.
Click the crosshair icon in the toolbar (or right-click a component → Snap Tags) to enter snap point mode. Click anywhere on the table to place a fixed snap point, or click directly on a component to attach a snap point that moves with it. Objects dropped within range snap automatically. Use tags to control which objects snap where. Right-click a snapped object → Restrictions to disable snap follow or prevent snapping entirely.
Right-click any component → Scale row → click Free. Drag any of the 4 corner handles to resize the component freely. Click Done in the blue banner to finish.
Don't Let It Die - Normal (Shared)
Don't Let It Die - One Box Bundle
Up to 4 players can join this room.
Rotate your device
The playtest room requires
landscape orientation.
From: • click a card to add it to the table
Click to spawn a chip. Right-click to rename or stack.
Customizable game pieces (right-click to change color):
Vehicles & Transport
Figures & Pawns
Buildings
Markers & Tokens
Resources
Dice Faces
Card Suits
1-4 Player - Co-op - Strategy - Save your tribe from extinction!
Players
1–4
Playtime
75 min
Genre
Strategy
Ages
14++
Theme
Prehistoric
Mechanic
Resource Management
Highlights
About
22 UNIQUE CHARACTERS With 22 characters in the One Box Bundle, that all have unique skills and specialties, you'll have over 7,315 combinations of mix-and-match strategies to plan out. Try experimenting with different characters to find your group's favorite play style!
COMPLETELY COOPERATIVE Designed from the ground up to offer a re-playable, interactive, strategic cooperative experience for 1-4 players. The key to victory lies in your group's ability to adapt to the ever-present and always changing threats of prehistoric life. Should you focus on hunting and foraging to feed your starving tribe? Or should you be more concerned with supplying the dwindling fire with more wood? Perhaps constructing a weapon or tool might ease the stress of gathering resources... These choices and more await you in what will surely be the ultimate test of survival.
RESOURCE MANAGEMENT Brave the wilds to collect resources such as berries, plant fiber, rocks, meat, wood, hide and bone! Cooperate with each other by planning the best use of the scarce resources you find. Some characters have skills that will assist you to obtain resources more easily. Equip them with items and unlock new discoveries to uncover their true potential!
FIRE DISCOVERIES To win the game your tribe must investigate the fire to learn its secrets before it burns out. Each discovery will help you to survive another day, and unlocking the ultimate discovery, "Fire Starter," means victory! Fire Knowledge Points, or FKP, are earned by spending stamina to roll the Fire Die, which awards anywhere from 0-3 FKP tokens per roll. You may then spend your FKP on Discoveries which help the entire group.
MULTIPLE DIFFICULTIES The core box comes with 4 different Fire Knowledge Trees to play against, each one offering a different difficulty and new set of challenges to work through!
CRAFTING WEAPONS, TOOLS, AND BUILDINGS You will need to craft various tools, weapons, and buildings to be able to survive long enough to learn the fire's secrets. Tools will assist you in obtaining resources, while weapons will help you to survive encounters with Danger! cards, providing meat from killing the attacking predators and preventing some if not all damage taken from skirmishes. There are also extremely beneficial buildings you can craft to aid the whole tribe, but choose wisely: you may only build one per game!
Every One Box Bundle and Deluxe copy of Don't Let It Die come with the mini expansion called, Daylight.
New Rules -> Drawing a Nothing card from a resource deck triggers a Day Event. When an event is triggered, draw the top card from the Day Event deck. You must pick only 1 option, before choosing, read each option to see if it has a cost. Most Day Event cards have an event with 2 options to pick from.
New Resource -> Fish
Eating Fish restores Stamina instead of Health. Only Sig can catch Fish.
Daylight includes...
-1 Rule Card
-10 Day Event cards
-8 Fish Tokens
-1 Character Card, Sig
# 4 New Characters
# New Resources
The newly accessible mountain may be dangerous, but it holds valuable resources such as Gemstones, Dino Eggs and Medicinal Herbs. These new resources will aid you in their own unique ways.
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# 14 New Unique Items and Buildings
New Item's are available for crafting, offering tons of new abilitys and ways to help your Tribe deal with the fact that everything is trying to kill them! Some of the new Tribe members even bring their own unique item that cannot be crafted by normal means.
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# 32 New Unique Discoveries
These new Discoveries will be randomly drawn and selected to replace a variable number of Fire Knowledge Tree Discoveries, making each playthrough even more unique!
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# Physical and Mental Hindrances
When taking damage from Danger! cards you'll be drawing Physical Hindrances. These are temporary setbacks for your character and can be removed by eating or using new Medicinal Herbs.
If you stack up too many, your mental health will start to degrade and you'll be stuck with a non-removable Mental Hindrance for the rest of the game!
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Hosted by Dustin Hendrickson
Blindfolded
Press B to remove blindfold
Designer Action Item
Capture a note to address later. Appears on your project dashboard.
Ctrl+Enter to save
Force drag-to-hand on or off for all players, overriding their personal setting.
How large your hand cards appear.
Shift your hand left or right from center.
Raise or lower your hand from the bottom edge.
Automatically flip cards face-up or face-down whenever they enter your hand.
Allow dragging table cards into your hand.
No cards in hand
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Select a setup to overwrite with the current state. This cannot be undone.
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Creates a shuffled deck with this many copies of the card.
Creates a single stack with this many tokens on top of each other.
Spawns separate items scattered on the table.
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