Patch Notes v0.1.232

Deck, Stack Builder & Layer System

Deck & Stack Builder New

Build real decks and token stacks right from your components. Group any cards into a deck or any tokens into a stack, name them, and drag the whole group onto the table as a ready-to-play pile. A card or token can belong to multiple decks/stacks, and decks/stacks stay uniform (same shape/mask) so they always shuffle, flip, and stack cleanly in the playtest room.

Layering System New

Hosts can now define ordered render layers for the tabletop. Assign objects to layers to control exactly what sits above what. A lower layer never renders on top of a higher one, so boards, cards, tokens, and overlays always stack in the order you intend.

Consistent Enter / Esc in Popups Improved

Every popup and dialog now behaves the same way: press Esc to cancel or close, and Enter to confirm. No more guessing which keys work where.

Sharper Tabletop After Moving the Camera Improved

Added a resolution-sharpening pass to the playtest room so the table re-sharpens after you pan or zoom, no more lingering blur once your camera settles.

In-Room Help Expanded Improved

Full re-work of the in-game playest help modal. It's a great place to start for new users!