Patch Notes v0.1.201

Label tool overhaul and component management quality of life

Playtest Room

This update brings a ton of fixes and features and quality of life updates!

Label Tool

  1. Label tool rework for UI/UX workflow, uses submenu instead of modal now.
  2. Labels can be drag placed to set their size.
  3. Labels support full markdown rendering.
  4. Labels can be placed onto components like snappoints now!
  5. Labels CANNOT be placed onto decks or stacks to copy labels to other components like Marker and Snap Points, may be added in the future.
  6. Can select and set text on multiple labels at once.

Marker Tool

  1. Right click now erases, while in Draw Mode.

Tools

  1. Tool banners now show over other UI.
  2. Tools with modes now have hotkeys to enable/disable the mode. [Z (zones),X (snappoints),C (marker) ,V (label)]
  3. Marker tool, snap points and label tool all work on dice now!

Bags

  1. Bags can be right-clicked and set to Infinite bags. (Host)
  2. When a bag is set to an infinite bag its contents are dumped and the next component added will set the component that spawns each time.
  3. Shows component image above bag when infinite bag is set and ready.
  4. Locked bags can now be drawn from and dropped into.

General

  1. Bugs and polish changes!
  2. Rotate Seat View moved to T hotkey and added to empty table right click menu.
  3. Locked components cannot be deleted with the hotkey, will need to be unlocked first or right clicked to be deleted.
  4. Touch-Input fixed for some areas where it was not working like snap point selection.

Network Architecture

  1. Hardened the real time network architecture to increase stability and player sync in low latency and unstable network environments.

Components

  1. Right click -> Restrictions -> Don't auto adjust layer order. Now prevents that component from moving to the top of the layer order stack when being selected. You can still manually adjust with the right click menu.
  2. Right click -> Component -> Save as new component added to all project based components. This will save the current table object as a new component, unlinking it from the original component so that you can apply a new image, size, scale etc and save to the project and it wont overwrite the original component when saved back to the database.
  3. Added a delete component button to the left component sidebar next to the edit component button. This will delete the component from the project's database.
  4. File Manager button is now located in the playtest room and allows you to open the file manager directly in the playtest room.
  5. Room options bug fixed that was not applying the hand settings to players.

Zones

  1. Added negative support for layout zones to allow for component overlap.


Projects

Dextrous Sync

  1. Fixed a bug with the 'Remove items missing from this sync' option only clearing the Dextrous link, not removing the component.

Component Editing

  1. Added multi-select back color and transparency sliders and physical size updates interfaces.

Feedback Forms

  1. Added a new question type, Multiple Choice, Multiple Select.
  2. You can set the answer limit to unlimited or a specific limit.
  3. Fixed an issue with some of the feedback questions types not showing on the feedback dashboard.