Patch Notes
v1.0.46
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Playtest Room UI/UX
- A compass in the toolbar shows which way you are facing. Click or tap it to rotate your table view.
Save & Load Game Progress (new)
- Any player at the table can now save the whole game to a file on their own computer and load it back later, so a campaign can stop mid-session and pick up next time.
- A save holds everything: every piece and where it sits, zones, snap points, the grid, the table's look, and what every player was holding.
- Files are sealed. Nobody can open one to read another player's hand, and an edited file will not load.
- Loading replaces the table for everyone, so it needs the agreement of every player present. Each player gets a prompt that counts as "no" if it is not answered in 30 seconds.
- After a load, hands are parked for players to claim, so the right cards go back to the right people. Anyone missing can claim theirs later, or have them dealt back to the table.
- Works only on a table opened from a saved setup, since that is what a save loads back into.
- On by default. A host who does not want a game to be resumable can turn it off in Room Options and save that with the setup.
Room Options
- Game Progress shares a section with Personal Decks in the Toolbar when enabled.
- Grid moved into Room Options. It was always a host setting broadcast to the whole table, so it now lives with the rest of them, and the separate grid toolbar button is gone.
- Panel copy trimmed throughout, with links to the relevant help article instead of paragraphs of explanation.
Bags
- Search Bag added to the right-click menu, the same grid decks and stacks already had. Filter by name, tick what you want, and send it to the table or to your hand.
- Pieces come out of a bag as whatever they went in as. A die is still a die, a card still a card, at its own size.
- Infinite bags cannot be searched. There is nothing inside one to look through.
- Infinite Bag added to the left panel under Boards, Rulebooks & Bags. It spawns a bag with the toggle already on, so setting up an endless supply is one click instead of four.
- An infinite bag now shows what it holds properly for every component type. Counters, spinners, rulebooks, packs and decks previewed as a grey box with a name in it, and a plain die showed a question mark.
- An infinite bag's item now updates when you sync its component or load a setup. It used to keep handing out the old artwork forever.
Fixes
- Scaling a bag no longer scales the pieces inside it. A bag holds its contents rather than showing them, so they keep their own sizes.
- Auto-lift no longer drags pieces that are only near a masked component. Collision now follows the artwork's own shape, so a piece sitting in the empty space around a teardrop or a meeple stays put.
- Cards and tokens in your hand render edge case fixes.
- Zone names and icons now stay in the same screen corner and upright at every seat.