Zone Layers
Two players drawing at once
When two players drew from the same deck at the same exact moment and pulled the card straight into their hands, both has a very small chance they could end up holding the same card, and the card the second player should have received was lost. Draws are now settled in a single order that every player agrees on.
Auto-flip when drawn now starts on Face Up
New players start with cards arriving face up, since a card you just drew is one you are meant to be looking at and your hand is private anyway. If you have already picked a setting, yours is kept.
Card outline in hand
Hand cards no longer are drawn with a rectangular outline.
Playtest Room - Host Tools
Auto-flip when drawn
A new Room Option lets you set which way up cards land in every player's hand: Player Choice, None, Face Up, or Face Down. Player Choice is the default and leaves it to each player. When you set one, players see a Host badge on their own setting so it is clear the choice is not theirs. Saves with your table setups like the other room options.
Feedback Forms
Adding and editing questions
The question builder returned "Server Error" for every question type except Multi-select, so Scale, Short Text, Long Text, Yes/No, Dropdown and Rating questions could not be created or edited at all.
Zones on Layers
Zones can now be assigned to a render layer. A zone draws at the bottom of its layer: under every component on that layer, over everything on the layers beneath it.
If a board keeps burying a zone, put the board on a lower layer — the zone shows through, while the cards and tokens you play into it still sit on top.
There are two places to set it, and both appear once the room has more than one layer:
- Draw into, beside Draw New Zone, chooses the layer the next zone you draw lands on.
- Layer, beside a selected zone's opacity, moves a zone that already exists.
Each row of the Layers panel also shows how many zones are on it.
Drag to Reorder Layers
Drag a row by its grip in the Layers panel to move it up or down the stack. The up/down arrows still work as before.
Ignore Zone Rules
A new option under right-click → Restrictions. It exempts a component from every zone behaviour at once — Hidden, Player Hand, Grid Layout, Randomizable, No Stacking, and On Drop facing — while everything else in the same zone carries on as normal.
Built for the board you draw zones on top of: the zone should govern the pieces played into it, not the board underneath. Works on a multi-selection. Choose Obey Zone Rules to put it back.
Typing a Scale Percentage
The Scale % box committed on every keystroke and rewrote itself mid-word, so typing "30" over "100" was impossible — it landed back on 100. It now applies when you press Enter or click away.
Scale Buttons on a Label
Free Scale on a Label
Dragging a corner in Free mode reflowed the text box instead of scaling the label. Free now scales it. The label's own corner handles still resize the text box when Free isn't active.
Project Page
Action Items on Every Plan
The Action Items panel was hidden from free accounts even though the feature itself was never restricted — items created from a playtest room were being collected but couldn't be seen. The panel now shows for everyone.