Players, Hosts & Co-Hosts
Everyone at the table can play, but the host sets it up and keeps it running. A host can also share that authority by promoting co-hosts. This guide explains who can do what.
What Every Player Can Do
Any player, with no account, can take the everyday actions that make up play:
- Move, flip, rotate, and lock objects.
- Draw from decks, bags, and stacks.
- Roll dice and flip coins.
- Send pieces to their private hand.
- Increment and decrement counters.
- Use the marker tool, notepad, and action log.
- Rename themselves.
What the Host (and Co-Hosts) Can Do
Host-only powers shape the table itself:
- Spawn objects from the sidebar or the right-click menu.
- Remove, rename, duplicate, and scale objects.
- Edit a piece's color, size, flippable state, image mask, and board grid.
- Change the table background and configure the grid.
- Create zones, place snap points, and add text labels.
- Force Resync or close the room.
- View any player's private hand.
Important
Object configuration (color, size, flippable, mask, grids) is host and co-host only. Regular players can still move, flip, rotate, and lock pieces; they just can't restyle or resize them.
Promoting a Co-Host
Co-hosts get the full host toolset, which is perfect for a co-designer helping run a busy table. Open the Players panel and click the Co-Host pill next to a player's name. Click it again to revoke. Co-hosts can do everything a host can except promote other players.
The Hand Viewer
The host can inspect any player's private hand, read-only, from the Players dropdown by clicking the hand icon next to a name. Players are not notified, so use it to follow along or settle a rules question rather than to snoop.
Force Resync
If objects ever look out of step between players (a rare hiccup), the host can open the Players dropdown and click Force Resync to push the full, authoritative game state to everyone. Affected players can also simply refresh.
Related: Starting & Joining Rooms · Your Hand & Dealing · Host Controls