Help - Realtime Playtest

Realtime Playtest

Realtime Playtest

Host a virtual tabletop, share a 6-character code, and playtest your game live with anyone. No accounts needed for players.

Realtime Playtest

Your collaborative virtual tabletop for testing board games in real time. Host a room from one of your projects, share a six-character code, and play together. Players need no account.

This page is the map. Each topic below has its own short, focused guide.

Getting In

Handling Pieces

Setting Up the Table

Host & Advanced

Talking & Reference

Room Types

Temporary (Free) Persistent (Pro)
The default room type Stays open 24/7, even when empty
Auto-closes when the last player leaves Great for async play and long campaigns
Cleaned up after about 30 seconds of inactivity Toggle with the lock icon in the top bar

Player Options

Personal preferences that affect only you, found in the room's options:

  • Q/E rotation step: degrees per rotation (15, 30, 45, 60, 90, or 180°).
  • Scroll zoom speed: Slow, Normal, or Fast.
  • Confirm before shuffle: prompt before shuffling with R.
  • Select after drop: keep pieces selected after dragging.
  • Drop to table orientation: keep a card's hand rotation, or reset it to 0° when played.
  • Selection box color: Green (default), Blue, or White.

Troubleshooting

Caution

"Room not found": recheck the six-character code; the host may have closed the room. Ask for a fresh link.

  • Objects look out of sync: the host clicks Force Resync in the Players dropdown; affected players can refresh.
  • Can't move a piece: it may be locked (press L, or use right-click → Restrictions), or another player has it selected.
  • Slow performance: remove unused pieces and close other tabs; use Chrome, Firefox, or Edge.

Related: Components · Playtest Analytics · Plans & Pricing.