Realtime Playtest
Your collaborative virtual tabletop for testing board games in real time. Host a room from one of your projects, share a six-character code, and play together. Players need no account.
This page is the map. Each topic below has its own short, focused guide.
Getting In
- Starting & Joining Rooms , open a room, share the code, and join from a browser.
- Players, Hosts & Co-Hosts , who can do what, and promoting co-hosts.
- Camera, Navigation & Mobile , move around the table on desktop and touch.
Handling Pieces
- Moving & Arranging Objects , select, drag, rotate, flip, lock, and layer.
- Cards & Decks , draw, shuffle, and deal cards.
- Bags , store pieces and draw them back at random.
- Token Stacks , ordered piles you draw, reverse, and shuffle.
- Dice , roll for random results.
- Coins , flip for heads or tails.
- Spinners , a weighted random wheel.
- Counters , track a running number.
- Timers , a shared countdown clock.
- Your Hand & Dealing , the private hand, and dealing to everyone.
Setting Up the Table
- Zones , regions that enforce rules.
- Layers , control which components show over others.
- Grids & Snapping , align pieces to a square or hex grid.
- Snap Points , anchors for specific spots like card slots.
- Markers, Drawing & Labels , annotate the table.
- Saved Table Setups , snapshot and reload a whole arrangement.
Host & Advanced
- Host Controls , the host-only table controls.
- Editing & Syncing Components , the blueprint-vs-table model.
- Session Replay , record and rewatch a session.
Talking & Reference
- Voice Chat , built-in voice for the whole table.
- Player Tools , cursors, pings, the action log, and feedback.
- Keyboard Shortcuts , the full cheat sheet.
Room Types
| Temporary (Free) | Persistent (Pro) |
|---|---|
| The default room type | Stays open 24/7, even when empty |
| Auto-closes when the last player leaves | Great for async play and long campaigns |
| Cleaned up after about 30 seconds of inactivity | Toggle with the lock icon in the top bar |
Player Options
Personal preferences that affect only you, found in the room's options:
- Q/E rotation step: degrees per rotation (15, 30, 45, 60, 90, or 180°).
- Scroll zoom speed: Slow, Normal, or Fast.
- Confirm before shuffle: prompt before shuffling with
R. - Select after drop: keep pieces selected after dragging.
- Drop to table orientation: keep a card's hand rotation, or reset it to 0° when played.
- Selection box color: Green (default), Blue, or White.
Troubleshooting
Caution
"Room not found": recheck the six-character code; the host may have closed the room. Ask for a fresh link.
- Objects look out of sync: the host clicks Force Resync in the Players dropdown; affected players can refresh.
- Can't move a piece: it may be locked (press
L, or use right-click → Restrictions), or another player has it selected. - Slow performance: remove unused pieces and close other tabs; use Chrome, Firefox, or Edge.
Related: Components · Playtest Analytics · Plans & Pricing.