Component System
Catalog and manage all the physical pieces of your board game
On This Page
Component Types
Cards
Playing cards, reference cards, and other card-based components organized into decks.
Key Properties:
- Deck Name: Groups cards together (e.g., "Action Cards")
- Front/Back Images: Card face and shared back design
- Quantity: Number of copies
- Size: Standard sizes (Poker, Tarot, Mini, Euro)
- Orientation: Vertical or horizontal
Tip: Use same deck name to group related cards. Back image applies to all cards in deck.
Tokens
Small game pieces for resources, markers, or status indicators.
Key Properties:
- Shape: Circle, Square, Rectangle, Hex (Pointy Top), Hex (Flat Top)
- Color: Physical or printing color
- Size: Dimensions (e.g., "1 inch circle")
- Image: Optional custom token face
- Material: Wood, plastic, cardboard
Common uses: Resource markers, victory points, status indicators, turn markers
Dice
Random number generators with standard or custom faces.
Types:
Standard Dice
d4, d6, d8, d10, d12, d20 with standard numbering
Custom Dice
Upload unique images for each face (perfect for action dice, symbol dice)
Example: Create a d6 with custom faces for Move, Attack, Defend, Special, Wild, Double actions
Boards
Game boards, player mats, reference cards, or any flat playing surface.
Key Properties:
- Size: Dimensions (e.g., "20x20 inches", "11x17")
- Image: Board layout visualization
- Description: Board features and zones
- Material: Cardboard, neoprene, etc.
Uses: Main game board, player mats, faction boards, score tracks, reference cards
Rulebooks
Multi-page instruction manuals with individual pages grouped by book name.
Features:
- Each page is a separate component entry
- Automatic page numbering
- Pages can be individually named
- Preview as booklet in playtest rooms
- Navigate with arrow buttons
Example: Create "Core Rulebook" with Cover, Setup, Turn Sequence, Actions, Scoring, FAQ pages
Other Components
Catch-all for unique game pieces that don't fit other categories.
Common Examples:
- Wooden meeples
- Miniatures
- Card sleeves
- Storage bags
- Game box
- Dividers
- Score pads
- Packaging items
Creating Components
Step-by-Step: Creating a Card Deck
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Navigate to Components
Open your project → Click "Components" tab → Click "+ Add Component"
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Select "Card" Type
From the component type dropdown
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Fill in Details
• Name: "Treasure Hunter"
• Deck Name: "Action Cards"
• Quantity: 3
• Size: "Poker (2.5 x 3.5)"
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Add Images
Paste URLs for front and back images. Preview appears below.
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Set Playtest Settings
(Optional) Adjust scale, orientation, color tint
- Click "Add Component"
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Repeat for Each Unique Card
Use same Deck Name to group them together
Step-by-Step: Creating Custom Dice
- Select "Dice" Type
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Choose Die Size
Select d6, d8, d20, etc.
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Select "Custom" Style
This reveals face image inputs
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Name Your Die
Example: "Resource Die"
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Upload Face Images
For d6: upload 6 images (one per face). Can leave blank for blank faces.
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Set Quantity
How many dice you need
- Click "Add Component"
Step-by-Step: Creating a Rulebook
- Select "Rulebook" Type
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Name Your Book
Example: "Quick Start Guide"
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Set Size
Letter (8.5 x 11), A5, etc.
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Add Pages
• Page 1: Cover (with cover image URL)
• Click "+ Add Page"
• Page 2: Setup (with setup instructions image)
• Continue adding pages...
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Click "Add Component"
Creates multiple component entries (one per page) grouped by book name
Managing Components
Viewing Components
Component Index: Organized by type and deck with statistics dashboard showing totals and manufacturing costs
Deck View: Click deck to expand and see all cards, back design, and card count
Book View: Click book to expand and see all pages with page count and cover image
Editing Components
- Click the "Edit" button on any component
- Modify any properties (name, quantity, images, playtest settings, etc.)
- Click "Update Component"
- Changes reflect immediately in component list, active playtest rooms, and cost calculations
Deleting Components
- Click the "Delete" button
- Confirm deletion
- Component is permanently removed (cannot be undone)
Note: Deleting a card removes only that specific card entry, not the entire deck
Playtest Settings
Components have special properties for the realtime playtest system:
Scale (X/Y/Z)
- What it does: Adjusts component size on the virtual tabletop
- Range: 0.1 to 10.0 (default: 1.0)
- X: Width scaling
- Y: Height scaling
- Z: Depth scaling (for 3D representation)
Examples: Make tokens smaller (0.5), boards larger (2.0), adjust for realistic proportions
Color Tint
- What it does: Applies a color overlay to component
- Format: Hex color code (#RRGGBB)
- Use cases: Color-code card types, distinguish token types, add visual variety
Default Orientation
- Options: Vertical or Horizontal
- What it does: Sets starting rotation on table
- Typical uses: Cards vertical, panoramic cards horizontal, player mats horizontal
Live Adjustment
While in a playtest room, you can adjust these settings and save changes back to the component. Makes it easy to find the perfect size and appearance!
Cost Calculation
The component system automatically calculates manufacturing costs for budgeting and planning.
How It Works
- Per-Component: Set "Cost Per Unit" for each component
- Automatic Calculation: System multiplies cost by quantity
- Project Total: Sum of all component costs displayed on Components page
Example Breakdown
54 Poker Cards @ $0.12 each = $6.48
20 Wooden Tokens @ $0.35 each = $7.00
6 Custom Dice @ $1.50 each = $9.00
1 Game Board @ $8.00 = $8.00
1 Rulebook (8 pages) @ $2.00 = $2.00
Total Manufacturing Cost: $32.48
The Game Crafter Integration
The Game Crafter is a print-on-demand board game manufacturer. Link components to The Game Crafter products for automatic pricing and easy ordering.
Linking Components
- Browse The Game Crafter catalog (in app)
- Find the product matching your component
- Click to link - system stores The Game Crafter item ID
- Pricing automatically updates
- Repeat for all components
Benefits
- Real-time pricing from The Game Crafter
- Automatic quantity discount calculations
- Export component list for ordering
- Track order status
Note: Requires a free The Game Crafter account to use integration features
Tips & Best Practices
Organization
- Use consistent naming conventions
- Group related components with same deck/book names
- Add descriptions to remember component purposes
Images
- Use high-quality, publicly accessible URLs
- Host on Imgur, Google Drive, or similar
- Use consistent image sizes (300 DPI for print)
- Test links - preview should appear
Playtesting
- Set scales before first playtest (start with 1.0)
- Use realistic quantities to test piece counts
- Adjust during playtests and save changes
Cost Management
- Price components early for budget planning
- Use The Game Crafter pricing as baseline
- Consider quantity breaks for production