Patch Notes
v1.0.186
Fly Swatter Update (Bug Fixes)
New: The Game Crafter custom-cut parts
- Acrylic shapes and slugged punchouts now import as individual pieces, cut from the sheet along the real SVG cut lines.
- Each cut outline becomes a reusable mask in your shape library.
- Piece color comes from the sheet material
- Part price is counted once per sheet, not once per piece.
- Re-importing re-cuts anything whose artwork has gone missing from storage.
Playtest room: multiplayer reliability
- Combining piles, merging stacks and drawing now settle in the proper order.
- Fixed phantom cards left behind when one player merged a pile while another was drawing from it.
- Card counts are audited after every action, so a pile can no longer silently gain or lose one.
- Hands, bags and search-deck draws now go through the same guards as the table.
Playtest room: piles and stacks
- Putting piles or stacks together keeps their order and every piece keeps the face it already had.
- Cards dealt from a turned-over pile now keep their own face, including the last one.
- Locked piles can be drawn from again.
- Layout zones no longer leave a hole in the grid after a draw.
- Right-click menus stay on screen at every edge, and long ones scroll.
- Previews respect the orientation you set on the component.
Component editor
- Turn buttons for 90, 180 and 270 under each face, on the Components page and in the playtest room.
- In the playtest room, turns apply when you save and are discarded on cancel.
Elsewhere
- Color, opacity and masks now drive the component preview correctly.
- Snap tags set on a pile reach every card in it.
- Help articles reviewed and corrected, with new pages for snap tags and custom-cut imports.
Decks, stacks and bags
- Drag a deck, stack or bag to draw from it. Hold Shift and drag to move it. No more timing/holding guesswork.
- A drawn card can be dropped straight back onto the deck it came from.
- Locked piles: click to select, drag off to draw, and the keyboard shortcuts for draw, flip and shuffle work on them. A lock only stops moving, rotating, scaling and deleting.
- New Random Face on Draw option for bags, and a Random Face Bag in the left panel, for two-sided pieces where you use the side that lands up.
- Cleaner bag labels.
Controls and audio
- Tab pings where your mouse actually is after panning or zooming.
- Sound effects are quieter at every volume setting.