Patch Notes v0.1.228

Publisher Pitch Update

Publishers & Pitching

Connect with publishers and let them play your game. Designer Den now has a full publisher directory and pitch system, so you can take a game from prototype all the way to a publisher's desk without leaving the app.

For designers:

  1. Browse the publisher directory and filter by genre, player count, and complexity so you only see publishers that fit. DDD-Verified publishers show first.
  2. Pitch in a few minutes — pick your DDD game and the pitch form auto-fills from your project (title, description, genre, player count). Add a pitch deck, sell sheet, or screenshots.
  3. Let them actually play it — attach a saved table setup and the publisher can launch your game in a private playtest room in one click. No files to send, and your project stays private.
  4. Track everything in the new My Pitches area, which shows each pitch's status and keeps your whole conversation with the publisher in one place.
  5. Pitch more than one game to the same publisher (a different game each time).

For publishers:

  1. Become a publisher for free — a one-click add-on to your existing account (you keep all your designer tools), and you can turn it off any time.
  2. Build a profile that shows off your brand — custom page URL, cover image, logo, bio, and the genres, player counts, and complexity you're looking for.
  3. Control your visibility with separate switches for being listed in the directory and accepting pitches, so you can open and close submissions on your terms.
  4. Use a real inbox — review pitches, set a status (Under Review, Interested, Needs More Info, and more), message designers, and load any attached setup to test the game yourself.
  5. Customize your pitch form by adding your own questions to collect exactly what you need.

Your designer profile:

  1. Every account can now set up a public designer profile: a profile picture, tagline, bio, a custom URL, and a banner color of your choice.
  2. Your profile showcases your public table setups with one-click Play, so anyone can pick up your games.
  3. Private by default — publish it when you're ready.

Other improvements and fixes:

  1. New Help Center articles covering publishers, pitching, and your designer profile.
  2. Action confirmations now appear as clean toast notifications, and the sign-in and registration pages got a fresh look.
  3. New Peek hotkey (P) — quickly look at the face-down side of a component without flipping it for everyone. While you're peeking, a large eye icon appears so other players know you're looking, and the action is recorded in the action log.
  4. Fixed some physical sizing and scaling inconsistencies with the children of decks and stacks.
  5. Added a Dextrous quick re-sync button on the Project listing page for projects that have Dextrous set up.
  6. Added a confirmation modal to the The Game Crafter (TGC) import process.