Tabletop Simulator Save Import and Randomized Packs
Project Page
The project page now shows a Still working on this project panel while an import is running or artwork is still being copied into your storage, with live progress. It reads from the server, so it shows up whoever started the work and on whichever machine, and it clears itself when everything is done.
Playtest rooms
- Performance Updates.
- The label tool would not turn off. Clicking Placing... (click to stop) left placing mode on, so the only way out was Cancel or Escape.
- Cards drawn from a deck ignored the deck's layer. A card drawn from a deck set to sit above the board would disappear underneath it. Anything taken out of a deck, stack or bag now arrives on the layer of the container it came from.
- Reset Rotation added to the right-click Rotate menu, for a single object or a whole selection.
Tabletop Simulator Import (Pro)
If your game already exists as a Tabletop Simulator mod, that mod is a full description of your components and how they sit on the table. You can now upload a TTS save and get both back.
- Your pieces become components. Cards, tiles, tokens, dice, bags, counters and boards each come across as the right type, decided by what you built them as in Tabletop Simulator rather than guessed from their size.
- The table becomes a saved setup. Every piece keeps its position, rotation, facing and size, along with hand zones, snap points, snap tags, text labels, stickers and drawn lines. Open it in a playtest room and it looks like your mod.
- Decks become Deck & Stack groups, holding the cards that were inside them, in the order Tabletop Simulator had them.
- Custom dice bring their faces with them. A painted die's artwork is cut out face by face, including the angled triangles and kites on a D8, D10, D12 and D20.
- PDF rulebooks become pages you can turn, kept together as one book and opened at the page the mod was showing.
- Artwork is copied into your own storage, so it keeps working even if the original Workshop item disappears.
- Re-importing updates what is there instead of duplicating it, so you can bring a mod across again after editing it.
- Optional scale normalisation. A TTS scale is a display zoom rather than a real size, and mods are often drawn two or three times over. Tick the box on the import form and that zoom is taken out across the whole table at once, layout intact.
Imports run on our servers and take several minutes for a large mod. You can leave the page. Full guide: Tabletop Simulator Import.
Releasing in beta! This is a massive import lift with lots of things to cover. If you have issues with the import or see anyhting funky, please put in a bug report mentioning with a link to the TTS mod if public.
Booster Packs (Pro)
A new component type for TCG, LCG and CCG designers with a Pro account. A pack is a sealed booster you put on the table and open, and it gives back a random spread of cards or tokens.
A pack holds nothing of its own. It stores references to cards, tokens, decks and stacks that already exist in your project, grouped into rarity tiers. Nothing is decided until somebody opens it.
Building one
- Add a component and pick Pack, then set it up on the Behavior tab.
- Give each rarity a tier: a name, a colour, a chance out of 100, and the cards it can give.
- Pick contents from a thumbnail browser with two tabs: Cards & Tokens, or Decks & Stacks.
- Adding a whole deck means any one card from it, chosen when the pack is opened. The tier keeps up with the deck, so a card added to that deck later can come out of the pack without touching the pack again.
- A weight beside each entry makes some cards likelier than others within the same tier. The editor shows what each one actually works out to, as a percentage or as copies per pack.
Opening one
- Double-click a pack, or right-click and choose Open Pack.
- It shakes, tears open, and the cards come out one at a time, each glowing in its rarity colour for about ten seconds so you can see what you pulled.
- Right-click and hover Pack Odds to see the pack size and every tier's chance before opening.
- The roll happens on the server, once, so everyone at the table gets the same pack.
- A pack can only be opened once.
Opening a pack needs an active Pro subscription on the account that owns the pack's project.
Rulebooks from a PDF
Have your rules as a PDF? Hand it over and every page becomes a page of the book. No more exporting page by page.
- In the Component Wizard: choose Rulebook, then Build it from a PDF.
- In a playtest room: drag a PDF onto the table like an image. The finished book lands where you dropped it.
- You pick which folder the pages are stored in, same as any other upload.
- Each page is its own component sharing the book name, so you can rename, reorder or delete pages afterwards.