What's New

Updates, improvements, and new features. Newest first.

Dustin, founder of Dustin's Designer Den
This is What's New, my running changelog. Everything I add, improve, or fix around here lands here, newest at the top. Each entry has a version number, date, and full summary, and the New and Fix badges make it easy to tell features from fixes at a glance. Got an idea you'd like to see? The Suggestion Board is the place to post it or vote one up.

Dustin · Founder, Dustin's Designer Den

v0.1.1

Custom Feedback Form Questions

You can now customize the feedback form questions players fill out after each playtest session per project.

New

  1. Project-level custom questions — Set a custom set of feedback questions for any project. These replace the default template for all playtest sessions under that project.
  2. 4 question types — Rating (1–5 scale), Text (open-ended), Yes/No, and Select (multiple choice with custom options).
  3. Required questions — Mark any question as required to ensure players always answer it.
  4. Drag to reorder — Arrange questions in any order with drag-and-drop.
  5. Reset to default — Revert back to the default feedback template at any time.

Where to Find It

  1. The Feedback Form card on your project page
  2. The Feedback Form button in the Playtest Sessions header
  3. The gear icon on any individual playtest session

Fixed

  1. Fixed an issue where the feedback form button was not showing to guest participants in a room even when the room owner had a paid account.


CSV Import & Export for Components

New

Component CSV Import/Export

You can now bulk-manage your project components using CSV spreadsheets directly from the components page.

Download a blank template for any component type, Cards, Tokens, Dice, Boards, Packaging, Rulebooks, or Other. Templates come pre-filled with example rows so the format is immediately obvious.

Export your existing components to a CSV at any time for bulk editing or backup.Import a filled CSV to create new components or update existing ones in bulk. Existing components matched by name are updated in place, re-importing won't create duplicates.


Field Reference

A collapsible Field Reference table is available for every type showing every column, whether it's required, what it does, and what values are valid.

Drag Selection & Zone Improvements

New

Drag Select

Click and drag on any empty part of the table to draw a selection box around objects. Everything inside the rectangle is selected when you release.

Hold Ctrl while dragging to add to your existing selection instead of replacing it. Useful for grabbing groups in separate areas of the table without losing your current picks.

Improved

Hand Zones: Single Occupancy

Hand zones now enforce a one-player limit. Only one player can occupy a hand zone at a time. The zone displays that player's name so everyone knows who it belongs to. If you try to join a hand zone that is already taken, you will get a message telling you who is in it.

Improved

Zones: Full Overview

Zones are named, colored regions you can draw on the table (host only). Each zone has one of four types:

  • None — A standard labeled area. Good for marking territories, player spaces, or play regions.
  • Hidden — Objects inside are invisible to anyone who has not joined. Players right-click to join and see what is inside. Good for secret areas, face-down pools, or private information.
  • Hand — Cards and tokens dropped in automatically go to the joined player's private hand. Limited to one player per zone.
  • Random — Adds a right-click option to shuffle all objects inside into random positions. Good for drafts, randomized setups, or scattering pieces.

Help docs and in-room controls have been updated to reflect all of the above.