Zones
A zone is a rectangle on the table with a rule attached. Instead of asking players to remember that one corner is the discard or that another is a player's private area, you draw a region and the table enforces the behavior for you. Only the host creates and configures zones, but any player can join or leave one.
Drawing a Zone
- Open the Zones panel and click Draw New Zone.
- Drag out a rectangle where you want it.
- Name it, pick a border color, choose a type, and click Create Zone.
Caution
New zones are locked by default so you don't drag them by accident. Unlock from the zone's right-click menu before moving or resizing it.
Zone Types
Each type does one job. Pick the one that matches what the area should do:
| Type | What it does | Use it when |
|---|---|---|
| None | A plain colored region | you just want to label an area |
| Hidden | Contents are invisible to non-members | a player needs a private play area |
| Hand | Pieces dropped in go to that player's hand | you want a "play to hand" drop spot |
| Random | Adds a Randomize Objects action | shuffling positions of pieces inside |
| Flip | Auto-flips any card or token dropped in | a discard that should land face-up |
| Layout | Auto-arranges dropped pieces into a grid | keeping a market row or tableau tidy |
Any type can also Auto-Flip on Drop.
Joining a Zone
Hidden and Hand zones belong to whoever joins them. A player right-clicks the zone and chooses Join Zone. After that, a Hidden zone's contents are visible only to members, and a Hand zone routes their dropped pieces into their private hand.
Tip
Worked example, a private hand area: draw a rectangle in front of a seat, set its type to Hand, and create it. Have that player right-click it and Join Zone. Now anything they drop there slides straight into their hidden hand.
Related: Your Hand & Dealing · Host Controls · Grids & Snapping