Help - Zones

Realtime Playtest

Zones

Draw regions that enforce rules: hidden areas, hand drop-zones, auto-flip discards, randomizers, and tidy layouts.

Zones

A zone is a rectangle on the table with a rule attached. Instead of asking players to remember that one corner is the discard or that another is a player's private area, you draw a region and the table enforces the behavior for you. Only the host creates and configures zones, but any player can join or leave one.

Drawing a Zone

  1. Open the Zones panel and click Draw New Zone.
  2. Drag out a rectangle where you want it.
  3. Name it, pick a border color, choose a type, and click Create Zone.

Caution

New zones are locked by default so you don't drag them by accident. Unlock from the zone's right-click menu before moving or resizing it.

Zone Types

Each type does one job. Pick the one that matches what the area should do:

Type What it does Use it when
None A plain colored region you just want to label an area
Hidden Contents are invisible to non-members a player needs a private play area
Hand Pieces dropped in go to that player's hand you want a "play to hand" drop spot
Random Adds a Randomize Objects action shuffling positions of pieces inside
Flip Auto-flips any card or token dropped in a discard that should land face-up
Layout Auto-arranges dropped pieces into a grid keeping a market row or tableau tidy

Any type can also Auto-Flip on Drop.

Joining a Zone

Hidden and Hand zones belong to whoever joins them. A player right-clicks the zone and chooses Join Zone. After that, a Hidden zone's contents are visible only to members, and a Hand zone routes their dropped pieces into their private hand.

Tip

Worked example, a private hand area: draw a rectangle in front of a seat, set its type to Hand, and create it. Have that player right-click it and Join Zone. Now anything they drop there slides straight into their hidden hand.


Related: Your Hand & Dealing · Host Controls · Grids & Snapping