Component Types
A reference for every type of piece you can add to a project. To create one, use the Component Wizard, see Creating & Managing Components.
Cards
Playing cards, reference cards, and other card-based components organized into decks.
- Deck name: groups cards together (e.g. "Action Cards").
- Front / Back images: the card face and a shared back design.
- Quantity: number of copies.
- Size label: optional free-text label (e.g. "Poker", "Mini", "Euro").
- Physical size: width × height in inches or mm (under Playtest Settings).
- Card mask: clip shape for the card image: rounded, circle, hex, and more.
Tip
Use the same deck name to group related cards. The back image applies to every card in the deck.
Decks
A fast way to bulk-create many cards at once from a folder of face images, each image becomes its own card, all grouped under one deck name. The result behaves exactly like a normal deck (shuffle, draw, deal, flip). Shared settings, size, mask, rotation, back image, apply across the whole batch unless you set per-card backs.
Tokens
Small game pieces for resources, markers, or status indicators.
- Shape: Circle, Square, Square Rounded, Rectangle, Rectangle Rounded, Triangle, Triangle Rounded, Hex (Pointy Top), Hex (Flat Top).
- Front / Back color: hex color with 0–100% opacity per face.
- Physical size: width × height in inches or mm.
- Image: optional custom token face.
- Material: free-text label (e.g. wood, plastic, cardboard).
Dice
Random number generators with standard or custom faces.
- Standard dice: d2, d3, d4, d6, d8, d10, d12, d20 with standard numbering.
- Custom dice: upload a unique image for each face (perfect for action or symbol dice).
Note
Example: a d6 with custom faces for Move, Attack, Defend, Special, Wild, and Double actions.
Boards
Game boards, player mats, reference cards, or any flat playing surface.
- Size label: optional free-text label (e.g. "20×20", "Letter").
- Physical size: width × height in inches or mm.
- Image: the board layout.
- Material: free-text label (e.g. cardboard, neoprene).
Boards can also carry their own alignment grid, see Grids, Snapping & Placement.
Rulebooks
Multi-page instruction manuals with pages grouped by book name.
- Each page is its own component entry, with automatic page numbering.
- Pages can be individually named.
- Preview as a booklet in playtest rooms, navigating with arrow buttons.
Note
Example: a "Core Rulebook" with Cover, Setup, Turn Sequence, Actions, Scoring, and FAQ pages.
Coin
A two-sided component you flip for heads/tails outcomes, currency, or any binary-state token. Has Front / Back images and colors.
Bag
A container for storing and drawing components randomly. Players drag pieces into a bag on the table, then draw one at a time or shuffle the contents. During play you can add and remove its contents freely.
Spinner
A weighted random-outcome spinner. Define up to 12 sections (minimum 2) with labels, colors, and relative weights, each section's odds are proportional to its weight. Click the spinner in a playtest room to spin it.
Note
Spinners have no Snap Points or Marker Strokes tabs.
Counter
A named numeric counter. In the playtest room it shows its current value with + / − buttons for quick incrementing and decrementing.
Timer
A countdown timer placed on the table. Start, pause, and reset from the playtest room to track turn time limits or game phases.
Other
A catch-all for anything that doesn't fit another type, standees, trays, screens, and custom pieces. Has optional Front / Back artwork and colors.
Related: Creating & Managing Components · Component Wizard walkthrough · Realtime Playtest