Help - Component Types

Components & Design

Component Types

A reference for every component type, cards, decks, tokens, dice, boards, rulebooks, coins, bags, spinners, counters, timers, and more.

Component Types

A reference for every type of piece you can add to a project. To create one, use the Component Wizard, see Creating & Managing Components.

Cards

Playing cards, reference cards, and other card-based components organized into decks.

  • Deck name: groups cards together (e.g. "Action Cards").
  • Front / Back images: the card face and a shared back design.
  • Quantity: number of copies.
  • Size label: optional free-text label (e.g. "Poker", "Mini", "Euro").
  • Physical size: width × height in inches or mm (under Playtest Settings).
  • Card mask: clip shape for the card image: rounded, circle, hex, and more.

Tip

Use the same deck name to group related cards. The back image applies to every card in the deck.

Decks

A fast way to bulk-create many cards at once from a folder of face images, each image becomes its own card, all grouped under one deck name. The result behaves exactly like a normal deck (shuffle, draw, deal, flip). Shared settings, size, mask, rotation, back image, apply across the whole batch unless you set per-card backs.

Tokens

Small game pieces for resources, markers, or status indicators.

  • Shape: Circle, Square, Square Rounded, Rectangle, Rectangle Rounded, Triangle, Triangle Rounded, Hex (Pointy Top), Hex (Flat Top).
  • Front / Back color: hex color with 0–100% opacity per face.
  • Physical size: width × height in inches or mm.
  • Image: optional custom token face.
  • Material: free-text label (e.g. wood, plastic, cardboard).

Dice

Random number generators with standard or custom faces.

  • Standard dice: d2, d3, d4, d6, d8, d10, d12, d20 with standard numbering.
  • Custom dice: upload a unique image for each face (perfect for action or symbol dice).

Note

Example: a d6 with custom faces for Move, Attack, Defend, Special, Wild, and Double actions.

Boards

Game boards, player mats, reference cards, or any flat playing surface.

  • Size label: optional free-text label (e.g. "20×20", "Letter").
  • Physical size: width × height in inches or mm.
  • Image: the board layout.
  • Material: free-text label (e.g. cardboard, neoprene).

Boards can also carry their own alignment grid, see Grids, Snapping & Placement.

Rulebooks

Multi-page instruction manuals with pages grouped by book name.

  • Each page is its own component entry, with automatic page numbering.
  • Pages can be individually named.
  • Preview as a booklet in playtest rooms, navigating with arrow buttons.

Note

Example: a "Core Rulebook" with Cover, Setup, Turn Sequence, Actions, Scoring, and FAQ pages.

Coin

A two-sided component you flip for heads/tails outcomes, currency, or any binary-state token. Has Front / Back images and colors.

Bag

A container for storing and drawing components randomly. Players drag pieces into a bag on the table, then draw one at a time or shuffle the contents. During play you can add and remove its contents freely.

Spinner

A weighted random-outcome spinner. Define up to 12 sections (minimum 2) with labels, colors, and relative weights, each section's odds are proportional to its weight. Click the spinner in a playtest room to spin it.

Note

Spinners have no Snap Points or Marker Strokes tabs.

Counter

A named numeric counter. In the playtest room it shows its current value with + / buttons for quick incrementing and decrementing.

Timer

A countdown timer placed on the table. Start, pause, and reset from the playtest room to track turn time limits or game phases.

Other

A catch-all for anything that doesn't fit another type, standees, trays, screens, and custom pieces. Has optional Front / Back artwork and colors.


Related: Creating & Managing Components · Component Wizard walkthrough · Realtime Playtest