Dextrous Import
Dextrous is a companion design tool many designers use to manage their component data in a spreadsheet-like grid. If that's where your cards and tokens already live, you don't want to retype them here, so Designer Den can read a Dextrous JSON feed and turn it into components, on demand or automatically.
Prefer to watch first? Here's a video walkthrough of Dextrous:
Note
This is for designers who already use Dextrous. If you don't, the Component Wizard and CSV import cover building components from scratch.
Connecting Your Feed
You set this up once, on the project:
- On the project page, open the Third-Party Sync panel and find Sync with Dextrous.
- Paste your Dextrous JSON URL (it must be a public
http(s)link). - Save.
Syncing Manually
With a URL saved, run a sync to pull the feed and apply it. Designer Den reads your Dextrous data and creates or updates components from it. Existing components are matched and updated in place rather than duplicated, and anything new is created.
Syncing From a Playtest Room
You can also trigger a Dextrous sync from inside a live playtest room. After it pulls the latest data, the host can push the updates onto the matching pieces already on the table, so a typo you fix in Dextrous can appear in an open session without a reload.
Related: Components · The Game Crafter Import · Exports & Bulk Import