Help - Layers

Realtime Playtest

Layers

Group components into named, ordered render layers so you control exactly what shows over what, no matter how pieces are moved.

Layers

Every component on the table sits on a layer, and layers stack in an order you control. Anything on a lower layer is always drawn beneath everything on a higher layer, no matter how the individual pieces are moved or reordered. Every room starts with a single base Tabletop layer, and the host can add more above or below it.

A typical use: make a Boards layer and place it under Tabletop. Now board components can never cover cards, tokens, or dice — they stay in the background even when you drag a card across them.

Managing Layers (host)

Open the Layers panel from the toolbar (the stacked-squares icon). From there you can:

  • Add Layer , creates a new empty layer.
  • Rename , click a layer's name and type a new one.
  • Reorder , use the up/down arrows. The top of the list is the front (drawn over everything); the bottom is the back.
  • Remove , deletes a layer; its components fall back to the Tabletop layer.

The base Tabletop layer can't be renamed or removed, but it can be reordered, so you're free to place other layers above or below it.

Assigning Components to a Layer

Layers are filled manually, one component (or selection) at a time:

  1. Right-click a component (or a multi-selection) and open the Layering submenu.
  2. Under Move to layer, pick the layer you want. A check mark shows the component's current layer.

New and unassigned components live on the Tabletop layer by default. Anyone in the room can move components between layers, not just the host.

Layer Order vs. Within-Layer Order

These are two separate controls that work together:

  • Layer order (the Layers panel) decides which group sits in front. This is the hard boundary, a lower layer never crosses above a higher one.
  • Send to Back / Front / Back 1 / Forward 1 (right-click , Layering) reorders a component only against others on its own layer. It can't push a piece out of its layer's band.

Note

Layers sync to everyone in real time and are saved with table setups, so a layout you arrange once comes back exactly as you left it, including in session replays.

Tip

If a piece keeps jumping in front of where you want it, check which layer it's on (the check mark in Move to layer) before reaching for Send to Back, the layer it lives on may be the real reason.


Related: Moving & Arranging Objects · Zones · Host Controls