Snap Points
Grids handle regular, all-over alignment. Snap points handle the specific, irregular spots: a single card slot, a dice tray, the six starting positions on a board. A snap point is an invisible anchor, and any piece dropped within about 60 units of one clicks neatly into place. They're entirely optional, and the host places them.
Placing Snap Points
- Click the crosshair icon, or right-click a piece and choose Snap Tags.
- Click to drop an anchor. Drag an anchor to reposition it.
- Press
Escor click Done to finish.
There are two kinds:
- Table snap points: click empty table. The anchor stays fixed in place.
- Component snap points: click an object. The anchor travels with that object, rotating and scaling along with it. This is perfect for slots printed on a player board.
Matching With Tags
By default, anything snaps to any nearby anchor. To control what goes where, use tags: give a snap point a tag (like hand or card-slot) and give pieces matching tags. A piece only snaps to anchors whose tags it shares. Leave tags empty on both to let anything snap anywhere.
Note
You place snap points as the host, but once they exist they work for everyone. That makes them ideal for fixed card slots, resource tracks, and player-board layouts that should stay neat no matter who is moving pieces.
Tip
To make snap points permanent on a component (so every spawned copy has them), add them in the component editor's Snap Points tab instead of placing them live. See Components.
Related: Grids & Snapping · Moving & Arranging Objects · Host Controls