Keeper

Keep your zoo running. Keep your Exhibits maintained. Keep your visitors SMILING!

1–1 players
25 min
Strategy
Resource Management

Setting up the table…

Dustin's Designer Den

Room Features & Controls

Features

Private Hand

Press H to move selected cards to your private hand at the bottom. Only you can see your hand. Press F while hovering over a card in your hand to flip it and see the back. Press Space while hovering over a card in your hand to preview it. Drag cards from your hand to play them on the table with their current facing.

Automatic Containers

Drag cards onto cards to create decks. Drag tokens onto tokens to create stacks. Drag items into bags. Drag cards into deck zones for organized play areas. Token stacks support the same flip mechanic as decks — press F to flip a stack and reverse which end you draw from.

Zones

Zones are colored regions drawn on the table (host only). Click the zone icon in the toolbar then drag to draw one. Right-click a zone to edit, join, or trigger zone actions. Each zone can have a type:

  • None – Standard region with no special behavior. Useful for visual organization.
  • Hidden – Objects inside are invisible to players who haven't joined. Right-click the zone → Join Zone to see its contents.
  • Hand – Objects dropped in go directly to the joined player's private hand.
  • Random – Right-click the zone → Shuffle Zone to randomly scatter all objects inside.
  • Flip – Automatically flips any card or token dropped into this zone.
  • Layout – Objects dropped in are automatically arranged into a centered grid. Configure columns and spacing in the zone settings. Right-click → Re-layout Zone to manually re-trigger. When Re-layout when objects are removed is enabled, the grid closes gaps automatically whenever an object is taken out.

All zone types also support Auto-Flip on Drop — set in zone settings to force objects to face-up or face-down when dropped in.

Marker Tool

Click the marker pen icon in the toolbar to enter Marker Mode. While active, draw freehand strokes directly on table components or on the table surface itself — visible to all players in real-time. Use the toolbar to pick color, size, and opacity. Press Undo to remove your last stroke. Use Clear Selected, Clear Table, or Clear All to erase marks. Right-click any component → Clear Marks to erase strokes from a single object. Press Esc to cancel an in-progress stroke or exit Marker Mode. Marker strokes saved to a component in the editor appear automatically on all matching table instances.

Real-Time Sync

See other players' cursors and selections in real-time. All actions sync instantly via WebSocket.

Voice Chat Pro

Click the mic button in the top toolbar to join peer-to-peer voice chat with everyone in the room. Audio goes directly between browsers — no server in the middle. Use the mute button in the top-left panel to toggle your mic. Each participant shows as a colored avatar bubble. No external app needed.

Action History

View the action log on the right to see what everyone is doing. Toggle visibility with the log icon.

Pro Tips

  • • Use Ctrl + Click to select multiple objects at once, then perform actions on all of them
  • Drag on empty space to box select multiple objects at once. Hold Ctrl while dragging to add to your current selection
  • • Right-click any project component on the table → Component ▶ to open it in the editor, sync saves back, or pull the latest updates from the database
  • Double-click cards to quickly flip them, dice to roll them, or coins to flip them
  • • For custom dice, use 1-9 to jump to specific faces or Shift+Plus/Minus to cycle through them
  • • The table color picker lets you customize the table background to match your game theme
  • • Objects can be locked (press L) to prevent accidental movement - great for game boards
  • • Use deck zones to create organized areas for draw/discard piles
  • • Your hand persists even if you refresh the page (stored in browser)
  • • All actions produce sound effects - rolling dice, flipping coins, shuffling, and placing objects
  • • Animations sync in real-time - everyone sees dice rolls, coin flips, and shuffle animations together
Full Wiki

Join Playtest Room

Keeper - 1st Draft (Shared)

Keeper

Up to 4 players can join this room.

Rotate your device

The playtest room requires
landscape orientation.

Keeper - 1st Draft (Shared)
Menu
Players in Room
Players in Room
Keeper

Keeper

Keep your zoo running. Keep your Exhibits maintained. Keep your visitors SMILING!

Players

1–1

Playtime

25 min

Genre

Strategy

Ages

14++

Theme

Zoo

Mechanic

Resource Management

Highlights

Every decision revolves around what you choose to KEEP
Easy to learn with fun depth thanks to dual purpose cards
A cute game with a positive goal to maximize happiness

About

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Check out Dustin's Designer Den, the coolest, smoothest new Tabletop Simulator replacement out there.



While you're at it, you can even playtest KEEPER!



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Coming soon... ROPE WALKERS!

Game Website

Hosted by Curry

Drag corners to resize zone
Drag corners to resize
Click to place label — click on a component to attach it
Click to place snap points Tags:
Click and drag to draw a zone
Marker tool — draw on table or components
connecting…
Camera & Navigation
ScrollZoom in / out
WASD / ↑↓←→Pan camera
RClick+DragPan camera
Mid+DragPan camera
0Reset view to center
VRotate your table view 90°
Cards & Decks
RDraw 1 card next to deck
1 – 9Draw that many cards to hand
FFlip card / reverse deck order
Shift+FShuffle deck or stack
HSend card / token to hand
SpacePreview image
Dbl-ClickFlip card
Dice & Coins
RRoll die / flip coin
1 – 9Set die to that face value
Shift++/−Step die face up / down
FFlip coin
Dbl-ClickRoll die / flip coin
Object Control
QRotate CCW 90°
Shift+QRotate CCW 45°
ERotate CW 90°
Shift+ERotate CW 45°
BSend to back layer
GGroup selected into deck / stack
LLock / unlock in place
Selection & Other
Ctrl+ClickAdd / remove from selection
Right-ClickOpen context menu
NToggle blindfold
EscDeselect / exit mode / close preview
Minimap
%
Sound Volume
Size: "
Size W
Tags for next point
Any object
Auto-Flip
Auto-Rotate

15° steps

Drag to Hand
Allow dragging components into player hands

Capture a note to address later. Appears on your project dashboard.

Ctrl+Enter to save

Custom:
Card Size
Auto-flip when drawn
Auto-Rotate

15° steps

Q/E Rotation Step

15° steps

Scroll Zoom Speed
Drop to Table

Rotation when played

Selection Box
DRAG TO HAND

Notepad

Playtest Feedback

Share your thoughts on Keeper. Your feedback helps the designer improve the game!

Edit Component

Playtest Display Settings

Defines where labels and icons anchor. Defaults to match Default Rotation.

Poker card = 2.5" × 3.5". Tabletop uses 80 px/in.

Front
Opacity
Back
Opacity

Component Details

Canvas
Click to place snap points

Click the canvas to place a snap point. Drag dots to reposition.

Component Snap Tags

When a snap point requires specific tags, only components carrying at least one matching tag will be allowed to snap there. Leave empty to snap anywhere.

No tags — can snap to any snap point
Canvas
Draw on the component

Choose components to sync from database

component(s) on the table. Select which to pull from the database.

Dextrous

Apply Dextrous Changes to Table?

created, updated in database. Apply changes to objects already on the table?

Syncing from Database

Please wait — do not close the tab

Apply to Table?

Component saved. Update all matching instance(s) on the table with the new data?

Update Table Objects?

Saved to the component database.

Update matching currently on the table with the newly saved component data?

Component Link Broken

The component this piece was linked to no longer exists — it may have been deleted and recreated. Pick a replacement to re-link it.

Report a Bug

Found something broken? Let us know and we'll fix it! Your report will be submitted without leaving the room.

Be specific about what went wrong and how to reproduce it

JPG, PNG, GIF or WebP — max 5 MB

Bug report submitted successfully! Thank you for helping us improve.

Load Setup

Save Session State

This snapshot saves all component positions, deck states, and board configuration.

Your current view position and zoom level will be saved as the default camera when players join this table.

Add Project Dependency

Add components from another project you own to this room.

Edit Text Label

Layer

Type:

Configure Counter

Players see "Min: "
Players see "Max: "

⚠ Minimum must be less than maximum.

Edit Spinner

Preview
Sections

Deal

Players

| |

Change Card Back

Select a new card back design for this deck: